Rouge Scholar

The Rogue Scholar is a versatile, curious, and driven individual who pursues knowledge outside the constraints of established academic institutions. Although highly Intelligent they just couldn't handle the life of a Maester. Often seen as a jack of all trades, this scholar can take on many roles: scientist, philosopher, historian, archaeologist, or even a wandering teacher. While they share a common thirst for knowledge, each Rogue Scholar has their own story, often marked by their rejection or failure to conform to the conventional paths of academia or the rigid institutions that control knowledge. Their ambition drives them into the world, seeking answers to questions only they dare ask.

Attributes and Skills

A Rogue Scholar must meet certain intellectual and practical requirements to thrive in their pursuits.

Concept and Personality Traits

Rogue Scholars are adventurous individuals driven by a deep desire to understand their world, its past, its people, and its mysteries. They often take on roles such as:

  • Scientist or Medicine Practitioner: Exploring the biological, chemical, and magical forces that shape life.
  • Historian/Storyteller: Piecing together forgotten histories, oral traditions, and unraveling the secrets of the past.
  • Archaeologist: Searching for lost artifacts and ancient relics to unlock the mysteries of civilizations long forgotten.
  • Philosopher: Contemplating the bigger questions of existence, purpose, and the nature of reality.
  • Teacher or Writer: Sharing knowledge in unconventional ways, teaching outside of the formal systems that rejected them.

Despite their curiosity and vast range of skills, they often struggle with the challenges and dangers of adventuring life. They may not always be physically prepared or equipped for the harsh realities of exploring ruins, traveling through dangerous landscapes, or facing the dark secrets they uncover. Yet their boundless curiosity and personal conviction make them a valuable ally, and perhaps even a necessary force in solving critical problems or uncovering hidden truths.

Character Development Ideas

  • An Exiled Maester: Once a promising academic, this character was cast out for breaking his Oath or pursuing dangerous knowledge, perhaps involving forbidden magic or lost histories. Now, they travel the world, seeking answers and redemption.
  • A Reluctant Adventurer: Drawn into dangerous situations against their will, this scholar is more comfortable with books than swords. They may be naive about the dangers of the world but possess an undeniable drive to uncover its hidden secrets.
  • The Rogue Historian: A master of ancient languages and forgotten cultures, this character seeks to rewrite history, uncovering long-buried truths. Whether the world is ready for their findings is another question entirely.
  • A Wandering Philosopher: Obsessed with understanding the nature of the universe, this scholar engages in deep debates with anyone willing to listen and challenges established doctrines at every turn.

The Rouge Scholar OCC

Attribute Requirements:

  • I.Q.: 11
  • M.A.: 10

Alignment: Any

Gender: Male or Female

Race: Any

O.C.C. Skills

Base Skills:

  • Basic Math (+25%)
  • Research:+30%
  • Languages: Native at 98%, plus two additional languages of choice (+25% each)
  • Literacy: Native plus one language of choice (+20% each)
  • Lore: Two of choice (+20% each)
  • Weapon Proficiency: One of choice
  • Hand to Hand:
    • Basic (default)
    • Expert (can be selected at the cost of one related skill)

O.C.C. Related Skills

Choose 12 skills at level 1, plus 1 per level starting at level 2:

  • Communications: Any (+10%)
  • Domestic: Any (+10%)
  • Espionage: Forgery only (+15%)
  • Horsemanship: General or Exotic only
  • Labour: Any
  • Medical: Any (+15%)
  • Military: Any (+5%)
  • Naval Skills: Any (+5%)
  • Performing Arts: Any
  • Physical: Any
  • Rogue: Any
  • Science: Any (+10%)
  • Scholar/Noble/Technical: Any (+15%)
  • Weapon Proficiencies: Blunt, Staff, Dagger, or short sword only
  • Wilderness: Any

Secondary Skills

Choose 5 at level 1, plus 1 per level starting at level 2. These are additional areas of knowledge that do not get the O.C.C. bonus.

Starting Equipment:

Two sets of clothing, a pair of boots, hat, belt, bedroll, backpack, one large sack, 1D4 small sacks, a water skin, food rations for 1D4 weeks, 2D4 sticks of charcoal or graphite (for writing and drawing), two crow quill pens, a bottle of ink, 4D4 sheets of parchment paper, a 100 page note/sketch book, small mirror, and a tinder box.

Armor:

Starts with a suit of hard leather (A.R. 11, S.D.C. 30).

Weapons:

Starts with a dagger and one other weapon of choice. All are basic S.D.C. weapons of good quality. Magic weapons and other equipment must be acquired later.

Money:

The character starts with 180 in gold, which can be used immediately to purchase more equipment or saved. Additional money will come from payment for jobs and/or booty.

Character Development and Progression

Level Experience
1 0 - 2,200
2 2,201 - 4,400
3 4,401 - 8,800
4 8,801 - 16,500
5 16,501 - 25,000
6 25,001 - 35,000
7 35,001 - 50,000
8 50,001 - 71,000
9 71,001 - 96,500
10 96,501 - 135,500
11 135,501 - 180,500
12 180,501 - 230,500
13 230,501 - 280,500
14 280,501 - 335,500
15 335,501 - 400,500

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