Rouge Scholar
The Rogue Scholar is a versatile, curious, and driven individual who pursues knowledge outside the constraints of established academic institutions. Although highly Intelligent they just couldn't handle the life of a Maester. Often seen as a jack of all trades, this scholar can take on many roles: scientist, philosopher, historian, archaeologist, or even a wandering teacher. While they share a common thirst for knowledge, each Rogue Scholar has their own story, often marked by their rejection or failure to conform to the conventional paths of academia or the rigid institutions that control knowledge. Their ambition drives them into the world, seeking answers to questions only they dare ask. Attributes and SkillsA Rogue Scholar must meet certain intellectual and practical requirements to thrive in their pursuits. Concept and Personality TraitsRogue Scholars are adventurous individuals driven by a deep desire to understand their world, its past, its people, and its mysteries. They often take on roles such as:
Despite their curiosity and vast range of skills, they often struggle with the challenges and dangers of adventuring life. They may not always be physically prepared or equipped for the harsh realities of exploring ruins, traveling through dangerous landscapes, or facing the dark secrets they uncover. Yet their boundless curiosity and personal conviction make them a valuable ally, and perhaps even a necessary force in solving critical problems or uncovering hidden truths. Character Development Ideas
The Rouge Scholar OCC Attribute Requirements:
Alignment: Any Gender: Male or Female Race: Any O.C.C. SkillsBase Skills:
O.C.C. Related SkillsChoose 12 skills at level 1, plus 1 per level starting at level 2:
Secondary SkillsChoose 5 at level 1, plus 1 per level starting at level 2. These are additional areas of knowledge that do not get the O.C.C. bonus. Starting Equipment:Two sets of clothing, a pair of boots, hat, belt, bedroll, backpack, one large sack, 1D4 small sacks, a water skin, food rations for 1D4 weeks, 2D4 sticks of charcoal or graphite (for writing and drawing), two crow quill pens, a bottle of ink, 4D4 sheets of parchment paper, a 100 page note/sketch book, small mirror, and a tinder box.Armor:Starts with a suit of hard leather (A.R. 11, S.D.C. 30).Weapons:Starts with a dagger and one other weapon of choice. All are basic S.D.C. weapons of good quality. Magic weapons and other equipment must be acquired later.Money:The character starts with 180 in gold, which can be used immediately to purchase more equipment or saved. Additional money will come from payment for jobs and/or booty.Character Development and Progression
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