Ishara, Elven town of the Pirate Kingdom of Kydmarra

Ishara is a town of strategic importance, concealed in the Shara Forest on the Island of Dalamar'Shara. Established 75 years ago, it remains one of the Arethane Royal Navy's most covert operations in Kydmarra, designed to infiltrate pirate factions, gather intelligence, and subtly influence the region. Though it appears on the surface as a pirate haven, Ishara serves a far more strategic role, covertly monitoring pirate activities and ensuring Arethane's dominance over the seas in the face of growing pirate factions and political unrest in Kydmarra.
Dalamar'Shara island is located on the eastern coast of Kydmarra, and nestled within the ancient and dense Shara Forest is Ishara. The town is situated near the Ishara Straits, a narrow and treacherous waterway that leads out into the open sea, offering a secluded entrance for pirate vessels and a strategic location for Arethane's covert operations.
The Ishara Straits are notorious for their hidden reefs, sudden currents, and thick fogs, making navigation incredibly dangerous for those unfamiliar with the waters. This natural barrier makes Ishara not only difficult to approach but also the perfect location for secretive activities. The Shara Forest itself provides further camouflage, with the town being hidden deep within its sprawling trees, only accessible by a series of hidden waterways and well-guarded paths.
Ishara's design is both practical and magical, built with Elven craftsmanship that integrates seamlessly into the natural surroundings. The town is divided into three key sections: the Floating Docks, the Treeborne Village, and Kelethsson Keep.
The Floating Docks are the lifeblood of Ishara, serving as both a pirate haven and a covert naval outpost for Baeldeth Kelethsson's operations. Ships, mostly pirate vessels, merchant ships, and smuggling craft, dock here, bringing in both legitimate trade and stolen goods. The docks themselves are equipped with Elven magic, using subtle enchantments to conceal the town's presence from uninvited guests, making it difficult for outsiders to detect unless they are familiar with the waters.
Pirates and merchants alike can trade their goods in the marketplace, which serves as a hub for illicit trade. Here, rare magical artifacts, smuggled contraband, and stolen treasures are exchanged, all under the watchful eye of Elven operatives who collect valuable intelligence from the trades.
The Treeborne Village is the heart of the town, where most of the inhabitants live and work. The village is built high into the trees of the Shara Forest, with homes crafted from wood, stone, and Elven magic. These structures blend into the forest itself, hidden from view by the towering trees and interconnected by rope bridges, wooden walkways, and magical portals.
The village itself is divided into several quarters that serve different purposes: residential areas for the town's Elven inhabitants, workshops for shipbuilding, forges for crafting weapons, and secret meeting places for Baeldeth's officers. The village is a place of both civilian life and military discipline, with a strong focus on self-sufficiency. Elven craftsmanship is apparent everywhere, from the architecture to the finely crafted goods traded within the marketplace.
At the highest point of the island, on the cliffs overlooking the Ishara Straits, stands Kelethsson Keep, the imposing stronghold of Baeldeth Kelethsson, the Pirate Lord and Arethane naval officer. The Keep is a blend of Elven elegance and military functionality, made from stone and reinforced with Elven enchantments to keep it hidden from view. The Keep is Baeldeth's command center, where he oversees the operations of the town, coordinates raids and surveillance, and maintains a covert network of intelligence operatives throughout Kydmarra.
Inside, the Keep is designed to reflect Baeldeth's dual identity: as both an Elven aristocrat and a pirate lord. The war rooms are filled with maps, intelligence reports, and letters from his contacts across Kydmarra, while the private chambers are lavishly furnished in the Elven style. It is in the Keep where Baeldeth holds meetings with his trusted officers and allied pirate lords, discussing strategies, pirate raids, and secret operations.
The true leader of Ishara is Baeldeth Kelethsson, a High-ranking officer in the Arethane Royal Navy, and a master of both naval warfare and espionage. While Baeldeth presents himself as an Elven pirate lord who commands a fleet of ships, his true mission is one of undercover surveillance, intelligence gathering, and political manipulation. Baeldeth's position is as much about gathering vital information as it is about maintaining control over the pirate factions of Kydmarra.
Baeldeth's leadership is subtle but effective. He commands loyalty not only through his strategic mind and military prowess but through intelligence. His knowledge of pirate politics, naval tactics, and diplomatic negotiations has earned him the trust of both his crew and the Arethane Royal Navy, which he serves loyally, despite his pirate persona.
Baeldeth has cultivated a close-knit team of trusted officers, many of whom are Elves from Arethane, who help manage Ishara's operations. These officers are carefully chosen for their skills in infiltration, reconnaissance, and naval warfare, all working in secret to protect Arethane's interests while keeping up the appearance of piracy.
Ishara's economy is built on piracy, smuggling, and black-market trade. The town's harbor is a key location for pirate vessels looking to resupply, repair, and offload their plunder. Pirates bring stolen treasures, exotic goods, and weapons to be traded at the market, which is carefully controlled by Baeldeth's operatives. The Elven operatives in the town also maintain a system for gathering intelligence on the pirate factions of Kydmarra, ensuring that Baeldeth's influence over the pirates remains unchallenged.
While piracy and illicit trade fuel the town's economy, the Arethane Royal Navy has a strategic interest in the region as well. Elven craftsmen in Ishara create magic-infused weapons, naval vessels, and tactical equipment used for covert missions, military operations, and strategic surveillance. Much of the wealth gained from piracy is reinvested into the Royal Navy's hidden operations, ensuring that the Elven empire remains a dominant naval power in Kydmarra.
Baeldeth Kelethsson is no stranger to the tides of Kydmarra's political and pirate world. In the early years of his tenure in Ishara, Baeldeth fought alongside Azzur Falconhand, an influential Elven pirate lord and Sea Lord, to secure his position as a trusted ally to the Falconhand family and the pirate lords of Kydmarra.
Through a series of alliances, battles, and carefully orchestrated operations, Baeldeth helped Azzur Falconhand secure his seat as Sea Lord, providing support during key moments of political strife and pirate conflicts. Their partnership cemented Baeldeth's reputation as a capable naval commander and intelligent tactician, as well as Azzur's trusted ally. To the outside world, the Falconhand family and Baeldeth Kelethsson maintain an alliance, but in truth, it is Baeldeth's subtle influence behind the scenes that ensures Azzur's power remains solidified, all while working toward Arethane's secret objectives in the region.
The Future of Ishara
Ishara's future lies in the delicate balance between maintaining its pirate persona and executing covert military operations for Arethane. As the region's political tensions rise and pirate factions grow more aggressive, Baeldeth Kelethsson will continue to ensure that Ishara remains the perfect stronghold for Arethane's influence in Kydmarra. However, the growing ambitions of other pirate lords, as well as the looming threat of external kingdoms seeking control over the region's strategic waters, means that Baeldeth's role will only become more critical. For this reason, the Company of the Red Hand, a covert military and intelligence organization within the Elven Kingdom of Arethane that was originally founded as a mercenary group, has been assigned to join with Kelethsson in Ishara.
As long as Baeldeth Kelethsson holds sway over Ishara, the town will continue to serve its dual purpose, a seemingly lawless pirate town and a covert naval base. How long his operation remains under wraps, however, is a question that will only be answered with time, as Arethane's secret war for control of Kydmarra unfolds beneath the surface.
Return to Maps and Floor Plans
Return to Arethane