Thurraeln, known across Otara as the Garden of Flame and Bloom, is a Duchy born from hardship and sanctified by divine patience. Its lands now flourish with radiant meadows, flowering plains, and glowing groves, but this beauty was not always so.
When the Elves of Thurraeln arrived in Otara, they emerged from a scorched and silent land, an ancient desert where the sun loomed cruel and the soil had long forgotten life.
Thoth brought them across the stars to Otara, and what was once wasteland awakened. Beneath the ash and dust, ancient seeds stirred. Beneath blistered stone, moisture bloomed. With silent, sacred labor, the Thurraelni coaxed the land into renewal.
Thus arose the Verdant Bloom, a miraculous landscape of flowering fields, silver-grass hills, and trees that pulse faintly with soft, inner light. The winds carry the scent of ash and roses. The land is beautiful, not because it was made that way, but because it was earned.
Thurraeln is a deeply spiritual and contemplative realm. Its people are mainly nomads who are gardeners, caretakers, and soul-workers. They do not build with grand towers or mighty walls but with stone gardens, woven shrines, and living sanctuaries. There are only 3 permanent cities and 5 permanent towns in the Duchy with an unknown number of unnamed Transient Villages that are often hidden among flowered groves or wrapped around sacred springs.
Their faith centers on purification, patience, and sacred renewal. They are taught that suffering, when met with discipline and love, becomes the soil from which beauty grows.
Worship is quiet and cyclical. Festivals follow the Flamewheel Calendar, where certain blooms are lit at night with soft-glow candles, symbolizing renewal, remembrance, and devotion. Even mourning is beautiful in Thurraeln, a dance of memory and rebirth, not sorrow.
Thoth is honored as the divine patron and savior and Some younger elves are beginning to interpret him as part of the Seldarine,
The capital, Tiersal, also called the Throne of Blossoms, is built upon the remains of the first scorched hill that bloomed under Thoths' blessing. It is a city of gardens, winding water channels, and terraces of flowering vines. No wall surrounds it, only hedges of silver-bloom, alive with magic and old blessings.
Thurraeln is governed by the Order of the Blooming Flame, a council of spiritual leaders, land-tenders, and lorekeepers who guide the kingdom not by decree, but by example. The highest seat belongs to the , a lifelong keeper of Thoth's path, elected only after years of service, reflection, and pilgrimage.
Laws in Thurraeln are less about punishment and more about restoration. Those who err are often assigned to life-gardens, where they must help restore lands harmed by negligence or conflict.
Education is centered around contemplation, storytelling, and stewardship, with magic used to heal, coax growth, and preserve memory.
As a vassal of Arethane, Thurraeln offers peace, wisdom, and food. Its fertile lands are among the most productive in the elven realms, and its healers are highly sought after. Though it has no army in the traditional sense, its Warden-Gardeners and Grove Watchers protect its borders with subtle, powerful magics of concealment, entanglement, and sacred defense.
The kingdom's influence in Arethane is quiet but profound. Thurraelni diplomats speak softly, but when they do, their words are rarely ignored.
The duchy stands not as a single unified holding, but as a tribal confederacy, a rare and ancient alliance of proud, self-governing Desert Elf clans, bound together by blood, custom, and survival. What was a vast expanse of scorched stone valleys, shimmering dunes, and wind-carved mesas is home to over seven million Desert Elves, all of whom share a common ancestry, reverence for the spirits of the land, and an unshakable suspicion of outsiders.
The Duchy is divided into dozens of independent tribes or septs, each led by a Tanu-Kethai (Clan Voice), typically a matriarch or shaman whose wisdom and strength of spirit grant them authority. These tribes gather in the Order of the Blooming Flame, a rotating assembly of elders who meet every seven years at the Oasis of Ael'Kareth in the Capital, within a megalith said to sing when true words are spoken.
While each clan governs its own lands, laws, and rites, they are united by shared pacts known as the Chants of Binding, sacred oaths sung in the Old Tongue that ensure mutual defense, water-sharing rights, and protection of holy sites. No single ruler presides; the confederacy functions more as a covenant than a nation.
Foreigners are not welcome to live within the borders of Thurraeln, and very few who visit are permitted to stay longer then 7 days. The laws, known as the Sah'Maruna Decrees, were first inscribed in obsidian by the prophet Serenith Sah'Maruna the Flame-Seer, who foresaw the destruction of the Desert Elf people should they ever open their hearts to the empires beyond the sand. These laws are harsh but sacred even though they are no longer needed and are really only followed by tradition:
- Outsiders may not own land, draw from the Wells of Ancients, or set foot within a Sun Temple.
- Trade may only occur at the Salt Cities, located on the fringes of the desert, under strict watch.
- Any violation of sacred land is met with ritual exile, cast into the glass wastes without guide or water.
The Valishar and the Order of the Blooming Flame are working to modify or totally abolish these antiquated laws.
Cultural Foundations
The Desert Elves of Thurraeln still live by the rhythm of the desert:
- Each clan reveres a different aspect of the Sun-Spirit: the Harsh Father, the Healing Mother, the Guiding Eye.
- They maintain ancestral memory through oral tradition, passed down by the Sand-Speakers, who are trained from birth to remember every tale exactly.
- Magic among them is drawn not from books or ley lines, but from the bones of the earth, obsidian, salt, sun-bleached stone. Elemental sorcery, sand-shaping, and fire-binding are common.
- Music, combat, and water are all sacred acts; duels are ritualistic, with bloodshed rarely fatal but always meaningful.
Notable Clans
- The Kheru'tai (Scorch-Horn Clan): Nomadic warriors who ride desert lizards and guard the border marches.
- The Veyruun (Daughters of Ash): Fire-priestesses who tend to the eternal brazier in the Temple of Burning Sky.
- The Saan'thalem (Wind-Callers): Oracle-scouts who roam the dunes and speak to the desert winds.
To the outside world, the Desert Elves of Thurraeln are mythic, feared, or misunderstood. Tales of ghost cities, sun priests who walk with fire, and ancient serpents who whisper in dreams keep travelers away abound. Yet within, their civilization thrives in unity and strength, eternal as the blazing sun.
Religion
- Ra, the Sun Spirit
- Thoth: Honored in monasteries and among lorekeepers
- Seldarine Influence: Rising subtly, especially among youth
- Ruler: Serenith Rajma Fey`Maril
- Capital: Tiersal
- Population: 7,562,569
- Desert Elves: 100%: 7,562,569 (A tribal confederacy where Desert Elf clans maintain deep-rooted traditions and laws that prohibit outsiders)
- Note: The population figure mentioned excludes the Fae. The Fae creatures of eavermysst are too numerous to be accurately counted so is not precicely known. It is estimated to be at the least, 10 times that of the Elven population, and consists of fae and magical creatures of all types. These mystical beings, with their whimsical nature and inherent connection to nature's magic, bring an extra layer of enchantment to Eavermysst. Fae communities are often nestled in the heart of magical glades, adding to the Duchy's natural wonders.
Major Cities
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