Erathia is a realm of rolling grasslands, whispering meadows, and shaded groves, a tranquil heartland where music and memory guide daily life. Known as the Land of Quiet Song, Erathia is famed for its harmony with nature, its soft hills broken only by winding streams and ancient woods.
The forests here are low and sprawling, not wild or overgrown, but cultivated with care and magic. Beneath the canopies, light dances through leaves onto mossy paths where songs are sung more often than words are spoken. Erathian elves are thoughtful, graceful, and deeply rooted in tradition, guardians of remembrance and beauty.
In the last age of Eashavar, Erathia was a kingdom known as Shaed'Derethin their ancient Language, a vast, wind-scoured flatland where grass refused to grow and the soil was dry and cracked. Once a verdant place, it had been reduced to a haunted plain by the wars of mages and kings.
The Elves of Shaed'Dereth were not conquerors, but wanderers, poets, and mourners. They clung to old songs and fading traditions as their homeland crumbled. Where other kingdoms turned to blades, the Erathians turned inward, preserving what little life and beauty they could through music, memory, and the quiet hope of restoration.
Their pleas rose not as war-cries, but as laments, songs of longing and grief that echoed across the dust. It was these songs that reached Thoth, god of knowledge and order.
He heard the sorrow of a people who refused to forget what the world had once been.
In his mercy, Thoth transported the people of Erathia, and the ruined lands they still cherished, across the veil to the world of Otara.
Erathia's arrived on Otara as a barren plain, dry, cracked, lifeless. But the divine power of the gods, mingled with Otara's fertile magical Weave, transformed it.
The winds returned. Rain fell. Grass burst from the earth in waves, and groves of gentlewood and amberleaf trees took root almost overnight. The once-bleached landscape became a living memory of the paradise Erathia had once known.
The Erathians did not build great stone cities or towering monuments. Instead, they raised wooden halls shaped by living trees, and villages that blend into the land, places of song, reflection, and quiet reverence for the natural order restored.
Erathian culture centers on song, memory, and emotional discipline. Music is not performance, it is identity. Every elf is taught from childhood to discover their Lai, a personal soul-song that reflects their inner nature.
Erathia's laws are passed only when sung in harmony by the Council of Echoes, a body of bard-nobles, lorekeepers, and memory-singers. They believe disharmony in law leads to discord in the land.
Magic in Erathia is woven through tone and rhythm. Their druids, healers, and peacekeepers, known as the Laikarim, shape the natural world through melody, gently encouraging plants to grow, minds to calm, or dreams to deepen.
Erathians venerate Thoth, whose wisdom ensures that memory is not lost to time. Shrines are found in forest clearings and at the base of the oldest trees. Offerings are songs, poems, and acts of remembrance, rather than coin or sacrifice. Though the Seldarine are known in Erathia, they are honored more as distant kin than direct patrons.
As a vassal of the great kingdom of Arethane, Erathia is valued not for its armies, but for its keepers of lore, healers, peaceweavers, and bardic envoys. Their songs carry diplomacy, healing, and stability to distant corners of the realm.
While Erathia does not raise war-hosts, it is far from defenseless. Its Singers of Accord, specially trained harmony-mages, can bring silence to a battlefield or lull violent spirits into sleep. In times of strife, the land itself seems to resist discord, rivers refuse to flood, trees grow in strange formations, and songs carry warnings on the wind.
Duchy of Erathia
- Vassal of: Kingdom of Arethane
- Primary Deity: Thoth
- Sacred Practices: Soul-song discovery, remembrance rites, living shrines, White Necromancy
- Ruler: Pepi Solimus Athranal
- Capital: Demmos
- Population: 7,500,000
- Dessert Elves: 65%: 4,875,000
- Grey Elves: 15%: 1,125,000
- Moon Elves: 15%: 1,125,000
- Note: The population figure mentioned excludes the Fae. The Fae creatures of eavermysst are too numerous to be accurately counted so is not precicely known. It is estimated to be at the least, 10 times that of the Elven population, and consists of fae and magical creatures of all types. These mystical beings, with their whimsical nature and inherent connection to nature's magic, bring an extra layer of enchantment to Eavermysst. Fae communities are often nestled in the heart of magical glades, adding to the Duchy's natural wonders.
Major Cities
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