Oath of Treachery

The Oath of Treachery is sworn by those who embrace deception, manipulation, and betrayal to achieve their goals. These Holy Crusaders use cunning, guile, and ruthlessness to turn friend against foe and claim power for themselves.

Tenets of Treachery

Deception is Power: Lies and trickery are weapons just as sharp as any blade.

Betrayal Without Hesitation: Trust is a weakness to be exploited.

Only Victory Matters: Do whatever it takes to come out on top.

Oath Spells

Holy Crusader Level Spells
5th Disguise Self, Charm Person
8th Invisibility, Suggestion
11th Fear, Major Image
14th Dominate Person, Greater Invisibility
17th Modify Memory, Mind Blank

Channel Divinity

False Allegiance: As an action, you can magically convince a creature within 30 feet that you are its trusted ally. It must make a Wisdom saving throw or be charmed for 1 minute.

Shadow Strike: You may use your Channel Divinity to strike with a poisoned blade. On a successful hit, the target takes an additional 4d8 poison damage and must make a Constitution saving throw or be poisoned for 1 minute.

Spell-Like Abilities

Master of Lies: You gain advantage on Deception checks, and creatures have disadvantage when making Insight checks against you.

Veil of Shadows: As an action, you may become invisible for 1 minute or until you make an attack or cast a spell.