The Oath of Treachery is sworn by those who embrace deception, manipulation, and betrayal to achieve their goals. These Holy Crusaders use cunning, guile, and ruthlessness to turn friend against foe and claim power for themselves.
Deception is Power: Lies and trickery are weapons just as sharp as any blade.
Betrayal Without Hesitation: Trust is a weakness to be exploited.
Only Victory Matters: Do whatever it takes to come out on top.
| Holy Crusader Level | Spells |
| 5th | Disguise Self, Charm Person |
| 8th | Invisibility, Suggestion |
| 11th | Fear, Major Image |
| 14th | Dominate Person, Greater Invisibility |
| 17th | Modify Memory, Mind Blank |
False Allegiance: As an action, you can magically convince a creature within 30 feet that you are its trusted ally. It must make a Wisdom saving throw or be charmed for 1 minute.
Shadow Strike: You may use your Channel Divinity to strike with a poisoned blade. On a successful hit, the target takes an additional 4d8 poison damage and must make a Constitution saving throw or be poisoned for 1 minute.
Master of Lies: You gain advantage on Deception checks, and creatures have disadvantage when making Insight checks against you.
Veil of Shadows: As an action, you may become invisible for 1 minute or until you make an attack or cast a spell.