Oath of Temperance

The Oath of Temperance is taken by Holy Crusaders who seek balance, discipline, and control over the chaos of the world. They uphold moderation in all things and act as impartial judges and mediators in conflicts.

Tenets of Temperance

Restraint Above All: Power without control is dangerous; wisdom must temper strength.

Balance in Judgment: Do not act in anger or haste, but weigh every decision with care.

Unshaken Resolve: Stand firm against temptation and corruption, holding true to virtue.

Oath Spells

Holy Crusader Level Spells
5th Sanctuary, Calm Emotions
8th Zone of Truth, Hold Person
11th Counterspell, Dispel Magic
14th Greater Restoration, Banishment
17th Geas, Mind Blank

Channel Divinity

Pacifying Presence: As an action, you exude an aura of calm. Each enemy within 30 feet must succeed on a Wisdom saving throw or be charmed and unable to take hostile actions for 1 minute.

Judgment's Hand: As an action, you strike a target with divine authority. The target must make a Wisdom saving throw or be restrained for 1 minute, overcome only by a successful saving throw at the end of their turn.

Spell-Like Abilities

Aura of Clarity: Starting at 7th level, you and allies within 10 feet cannot be frightened or charmed.

Unyielding Will: Once per long rest, when you fail a saving throw, you can choose to succeed instead.