Paladins who swear the Oath of Ruin are destroyers incarnate, pledged to annihilation and chaos. They see creation as fragile and temporary, believing that true power lies in the ashes of the old world. Ruin Knights are avatars of destruction, servants of chaos and entropy who bring devastation wherever they tread. To swear the Oath of Ruin is to reject peace and stability—it is to embrace the inevitability of destruction and become its herald.
Destroy to Create: Nothing new can rise until the old has been torn down. Creation is meaningless without destruction.
Chaos is Truth: Order is an illusion created by weak minds. Embrace chaos and allow it to guide you.
No Mercy, No Forgiveness: Mercy breeds weakness. Forgiveness invites betrayal. Show no mercy, and suffer no fools.
Revel in Destruction: Destruction is not simply a task—it is a joy. Find pleasure in the ruin you sow.
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
| 5th | Bane, Shatter |
| 8th | Darkness, Crown of Madness |
| 11th | Fear, Fireball |
| 14th | Blight, Wall of Fire |
| 15th | Disintegrate, Cloudkill |
When you take this oath at 5th level, you gain the following two Channel Divinity options.
Shout of Ruin: As an action, you release a destructive scream imbued with chaotic energy. Each creature of your choice within 30 feet of you must make a PE saving throw. On a failed save, the creature takes thunder damage equal to 2d10 + your paladin level + your PP modifier and is pushed back 10 feet and knocked prone. On a successful save, the creature takes half damage and is not pushed or knocked prone.
Crushing Blow: As a bonus action, you can imbue your weapon with the destructive force of ruin. For one minute, your melee weapon attacks score a critical hit on a roll of 18-20 and deal an additional 2d8 force damage on a successful hit. If a creature is killed by this attack, they are reduced to dust, leaving no corpse.
Aura of Devastation: Starting at 7th level, you and any allies within 10 feet of you gain a bonus to damage rolls equal to your PP modifier (minimum +1) for melee and spell attacks. Additionally, enemies within the aura take 1d4 psychic damage at the start of their turn. At 14th level, the range of this aura increases to 30 feet.
Fury of the Destroyer: At 10th level, once per long rest, you can enter a state of destructive fury for 1 minute. While in this state, you gain the following benefits:
• Your melee attacks deal an additional 2d6 fire damage.
• When you reduce a creature to 0 hit points, you may use your reaction to make another melee attack.
• You have resistance to fire and thunder damage.
Embrace Oblivion: At 15th level, you can call upon the power of oblivion once per long rest. As an action, you create a sphere of annihilation in a 20-foot radius centered on yourself. All creatures of your choice within the sphere must make a PE saving throw. On a failed save, they take 8d10 force damage and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned. Creatures reduced to 0 hit points by this effect are disintegrated, leaving no remains.