The Oath of Frostfell is sworn by those who embody the deathly chill of winter’s heart. These paladins do not merely endure the cold—they wield it as a weapon. The Frostfell Paladin spreads the deathly grip of winter, freezing the life from their enemies and leaving behind a wasteland of ice and despair.
Cold is Absolute: Heat and life are fleeting. Only the cold endures.
Embrace the Silence: Let your enemies be consumed by the quiet death of frost.
Leave Nothing but Ice: Mercy is weakness. Let none escape the eternal cold.
| Paladin Level | Spells |
| 5th | Chill Touch, Ice Knife |
| 8th | Ray of Enfeeblement, Darkness |
| 11th | Sleet Storm, Spirit Guardians |
| 14th | Cone of Cold, Greater Invisibility |
| 15th | Circle of Death, Freezing Sphere |
Frozen Death: As an action, you release a pulse of necrotic frost. Each creature of your choice within 30 feet must make a PE saving throw. On a failed save, they take 4d8 cold damage and are paralyzed until the end of their next turn. On a success, they take half damage and are slowed.
Death's Chill: As an action, you touch a creature. It must succeed on a PE saving throw or take 3d10 cold damage and have its maximum hit points reduced by half for 1 minute.
Aura of Winter: Starting at 7th level, enemies within 10 feet of you have disadvantage on attack rolls and saving throws while in the aura. At 14th level, the range increases to 30 feet.
Heart of Frost: At 10th level, you are immune to cold damage and resistant to necrotic damage. Your melee weapon attacks deal an extra 1d8 cold damage.
Winter Reaper: At 15th level, once per long rest, you can summon a storm of deadly frost for 1 minute. While active, the following effects apply: - You radiate an aura of cold within 30 feet. Enemies take 2d8 cold damage at the start of their turn. - Enemies that fail a saving throw against your spells or abilities are paralyzed until the end of their next turn. - You gain temporary hit points equal to your Paladin level at the start of each turn.