The Oath of Frosteborn is sworn by those who embrace the relentless power of ice and winter. These paladins become avatars of cold, embodying the merciless bite of frost and the slow, inevitable march of death beneath the ice. They are patient yet unyielding, crushing opposition with the weight of eternal winter.
Endure the Cold: Strength comes through hardship. Stand resolute against suffering and show no weakness.
Embrace the Stillness: Patience is power. Like the creeping frost, strike when the moment is right.
Frozen Resolve: Do not bend or break. Be as unyielding as the ice beneath the mountain.
| Paladin Level | Spells |
| 5th | Armor of Agathys, Frostbite |
| 8th | Hold Person, Snilloc's Snowball Swarm |
| 11th | Sleet Storm, Ice Storm |
| 14th | Cone of Cold, Wall of Ice |
| 15th | Freezing Sphere, Glacial Cage |
Frozen Strike: As an action, you imbue your weapon with icy power. For 1 minute, your weapon deals an additional 1d8 cold damage and reduces the target's movement speed by 10 feet. If the target is already slowed, it becomes paralyzed until the end of its next turn.
Winter's Grasp: As an action, you unleash a wave of freezing energy. Each creature of your choice within 20 feet must succeed on a PE saving throw or be restrained by ice for 1 minute. On a failed save, they take 2d8 cold damage at the start of each of their turns. A creature restrained by ice can make a PE saving throw at the end of its turn to end the effect.
Aura of Frost: Starting at 7th level, you radiate an aura of freezing air. Any hostile creature within 10 feet of you takes 1d6 cold damage at the start of its turn and has its speed reduced by 10 feet. At 14th level, the range increases to 30 feet.
Heart of Ice: At 10th level, you become immune to cold damage and gain resistance to fire damage.
Glacial Champion: At 15th level, you can unleash the power of eternal frost. For 1 minute, you gain the following benefits: - Your weapon attacks deal an additional 2d8 cold damage. - Any creature you strike must succeed on a PE saving throw or become paralyzed until the end of its next turn. - While you are standing on ice or snow, you gain +10 feet of movement speed and advantage on Dexterity saving throws.