Oath of Despair

The Oath of Despair is sworn by those who have abandoned hope and seek to inflict their pain upon the world. These Holy Crusaders wield the crushing weight of hopelessness as a weapon, driving their enemies to submission and sowing misery in their wake. They are harbingers of doom, ensuring that none escape the shadow of despair.

Tenets of Despair

Crush All Hope: Where there is light, you must extinguish it. Where there is hope, you must poison it.

Embrace the Void: Nothing matters, and existence is suffering. Let others feel the weight of this truth.

Despair is Power: Feed on the hopelessness of others. Their pain makes you stronger.

Oath Spells

Holy Crusader Level Spells
5th Bane, Dissonant Whispers
8th Darkness, Crown of Madness
11th Fear, Phantasmal Killer
14th Destructive Wave, Bestow Curse
15th Contagion, Dominate Person

Channel Divinity

Crushing Aura: As an action, you release an aura of oppressive energy. Creatures of your choice within 30 feet must succeed on a ME saving throw or have their movement speed halved and take a −2 penalty on attack rolls and saving throws for 1 minute.

Touch of Misery: As an action, you touch a creature. It must make a PE saving throw or take 3d8 psychic damage and become paralyzed until the end of its next turn.

Spell-Like Abilities

Aura of Hopelessness: Starting at 7th level, enemies within 10 feet of you have disadvantage on saving throws against charm and fear. At 14th level, the range increases to 30 feet.

Devour Despair: At 10th level, when a creature within 30 feet fails a saving throw against fear or charm, you regain hit points equal to your Holy Crusader level + your ME modifier.

Bringer of Despair: At 15th level, you radiate an aura of dread. Any enemy that starts its turn within 10 feet of you takes 1d10 psychic damage and becomes frightened until the end of its next turn. If a creature already frightened by you takes this damage, they are also paralyzed until the end of their next turn.