Oath of Deliverance

Holy Crusaders of Deliverance are redeemers and saviors, driven to protect the weak and lead others from darkness into light. They are the hand that lifts others from despair and the sword that shields them from evil.

Tenets of Deliverance

Hope Above All: Bring light to the darkest places.

Lift the Fallen: No soul is beyond redemption.

Shield the Weak: Protect those who cannot protect themselves.

Oath Spells

Holy Crusader Level Spells
5th Healing Word, Bless
8th Lesser Restoration, Sanctuary
11th Revitalize, Mass Healing Word
14th Greater Restoration, Circle of Power
15th Resurrection, Beacon of Hope

Channel Divinity

Redeemer’s Touch: Touch a creature within 5 feet. They regain 2d10 + your Holy Crusader level hit points and are cured of disease or poison.

Shield of Light: As a reaction, you can give an ally +2 AC until the start of your next turn.

Spell-Like Abilities

Aura of Salvation (7th Level): You radiate an aura of divine protection within 10 feet. Any ally within the aura has advantage on saving throws against being frightened or charmed. At 14th level, the range increases to 30 feet.

Hand of Mercy (10th Level): As an action, you can touch a creature and remove any one of the following conditions: blinded, deafened, paralyzed, or poisoned. You can use this ability a number of times equal to your Charisma modifier per long rest.

Divine Intervention (15th Level): Once per long rest, when an ally within 30 feet drops to 0 HP, you can use your reaction to restore them to half their maximum HP and grant them immunity to all damage until the end of their next turn.