Oath of the Bone

The Oath of the Bone is taken by those who serve the darker powers of undeath and the macabre. Holy Crusaders of this oath are bonecraft masters, wearing the remains of their enemies as both armor and trophy. They inspire terror in all who face them.

Tenets of the Bone

Strength Through Death: The bones of your enemies are your armor and your weapon.

Fear is Power: Let terror be your blade and death be your shield.

Embrace the Grave: Life is fleeting — death is eternal. Accept its gifts.

Oath Spells

Holy Crusader Level Spells
5th Inflict Wounds, False Life
8th Animate Dead, Silence
11th Bestow Curse, Vampiric Touch
14th Wall of Bones, Blight
15th Finger of Death, Raise Dead

Channel Divinity

Bonecraft: As an action, you can cover your body in bone armor. Gain +2 AC for 1 minute and resistance to slashing, bludgeoning, and piercing damage.

Grave Chill: As an action, target a creature within 30 feet. The target must succeed on a PE saving throw or be paralyzed for 1 minute.

Spell-Like Abilities

Aura of Fear: At 7th level, enemies within 10 feet have disadvantage on saving throws against being frightened. At 14th level, the range increases to 30 feet.

Death’s Blessing: At 10th level, you heal half the damage you deal with necrotic spells.

Lord of Bones: At 15th level, you can animate 1d6 skeletons once per day. They last for 10 minutes and act under your command.