Oath of Attrition

The Oath of Attrition is sworn by those who see battle not as a moment of glory but as a grinding, relentless test of endurance. Paladins of Attrition wear down their enemies through exhaustion, attrition, and psychological warfare.

Tenets of Attrition

Endure: Victory is not won in a moment; it is earned through blood and grit.

Bleed Them Dry: Let your foes exhaust themselves while you stand unmoved.

Strike Last, Strike True: Wait for the perfect moment to strike, when your enemies are at their weakest.

Oath Spells

Paladin Level Spells
5th Ray of Enfeeblement, Slow
8th Blindness/Deafness, Wither and Bloom
11th Contagion, Vampiric Touch
14th Greater Invisibility, Cloudkill
15th Hold Monster, Harm

Channel Divinity

Slow Death: As an action, you can force all enemies within 20 feet to make a PE saving throw. On a failure, they suffer 1d8 necrotic damage at the start of each of their turns for 1 minute.

Endless Endurance: As a reaction, you can reduce any damage you take by 1d10 + your PE modifier.

Spell-Like Abilities

Aura of Fatigue: Starting at 7th level, enemies within 10 feet have -2 to attack rolls and saving throws. At 14th level, the range increases to 30 feet.

Relentless Guard: At 10th level, you cannot be moved or knocked prone while conscious.

Last Stand: At 15th level, if you are reduced to 0 HP, you can make a PE saving throw. On a success, you stay at 1 HP and remain conscious.