The Oath of Attrition is sworn by those who see battle not as a moment of glory but as a grinding, relentless test of endurance. Paladins of Attrition wear down their enemies through exhaustion, attrition, and psychological warfare.
Endure: Victory is not won in a moment; it is earned through blood and grit.
Bleed Them Dry: Let your foes exhaust themselves while you stand unmoved.
Strike Last, Strike True: Wait for the perfect moment to strike, when your enemies are at their weakest.
| Paladin Level | Spells |
| 5th | Ray of Enfeeblement, Slow |
| 8th | Blindness/Deafness, Wither and Bloom |
| 11th | Contagion, Vampiric Touch |
| 14th | Greater Invisibility, Cloudkill |
| 15th | Hold Monster, Harm |
Slow Death: As an action, you can force all enemies within 20 feet to make a PE saving throw. On a failure, they suffer 1d8 necrotic damage at the start of each of their turns for 1 minute.
Endless Endurance: As a reaction, you can reduce any damage you take by 1d10 + your PE modifier.
Aura of Fatigue: Starting at 7th level, enemies within 10 feet have -2 to attack rolls and saving throws. At 14th level, the range increases to 30 feet.
Relentless Guard: At 10th level, you cannot be moved or knocked prone while conscious.
Last Stand: At 15th level, if you are reduced to 0 HP, you can make a PE saving throw. On a success, you stay at 1 HP and remain conscious.