Woodland/Jungle Fighter O.C.C.
Surviving and waging war in the untamed wilds is an art few have truly mastered. The jungle and woodland are more than mere landscapes, they are living, breathing entities filled with unseen dangers and hidden opportunities. The dense foliage shifts with the wind, concealing both predator and prey. The terrain is treacherous, offering both sanctuary and sudden death. The elements themselves are relentless, testing the endurance of those who dare to call these places home. Strength alone is not enough to survive here; only those who embrace cunning, patience, and an intimate bond with nature can hope to endure. These warriors are not just fighters; they are hunters, tacticians, and survivalists. They do not wage war with brute force but with strategy, knowing when to attack and when to let the land do the work for them. They are masters of setting deadly traps, executing devastating ambushes, and utilizing natural poisons that cripple their foes before a battle even begins. Stealth and deception are their constant allies, enabling them to lure enemies into carefully orchestrated deathtraps. Against the disciplined ranks of an army or the thick armor of a heavily armed knight, they are a waking nightmare, able to inflict destruction with the precision of an entire battalion, yet remaining nothing more than whispers in the trees. When pitted against another master of the wilds, battles can stretch across days, fought in silence and shadow, where the slightest mistake can mean death. Each move is calculated, every footstep planned. The sounds of the forest mask their presence, and their strikes come from nowhere, silent, swift, and merciless. By the time their enemy realizes they are under attack, it is often too late. And when their work is done, they fade into the jungle, leaving nothing but bodies and uncertainty in their wake. Yet even the greatest warriors of the wilds are not immune to the perils they wield against others. Hunger gnaws at the unprepared. Disease festers in every bite, scratch, and stagnant pool. The exhaustion of endless stalking and pursuit can dull even the sharpest instincts. And the land itself, so often their greatest weapon, can become their most ruthless enemy, betraying them to quicksand, flash floods, venomous creatures, or even the wrath of an enraged jungle spirit. To walk this path is to embrace the eternal struggle of predator and prey, hunter and hunted. It is to understand that the wilds bow to no one, and only those who respect its laws will earn the right to call it home. Special Abilities
The Jungle and Woodland Fighter O.C.C.
Attribute Requirements: P.E. 12 or higher, P.P. 10 or higher. High I.Q. and M.E. are helpful but not required. Alignment: Any, though most tend to be Unprincipled, Scrupulous, or Anarchist. Gender: Male or Female Race: Any, but Elves, Humans, and Wolfen are the most common. O.C.C. Bonuses: +30 to S.D.C., +2 to P.S. and P.E., +1 on Perception Rolls when recognizing danger, +1 to strike, +1 to pull punch, +2 to roll with punch, fall, or impact, +1 to save vs. poisons and toxins, and +1 to save vs. Horror Factor. O.C.C. Skills:
O.C.C. Related Skills: Select 6 additional skills at level 1, plus 1 per level after.
Secondary Skills: Choose 4 at level 1, plus 1 per level after. No O.C.C. bonus. Starting Equipment: A set of well-worn clothing, a hooded cloak or camouflage netting, a pair of soft boots, a belt, several small pouches, a backpack, bedroll, flint & steel, a whetstone, a water skin, a hunting knife, 50 feet (15 m) of rope, a small selection of traps and snares, and a long-range bow or crossbow with 20 arrows/bolts. Money: Starts with 2D6 x100 gold in coins or trade goods.
Return to Occupations and Skills |