Oakvale, Fortified Forest City of the Pirate Kingdom of Kydmarra

Once an ancient elven bastion, Oakvale now serves as a dark and thriving pirate stronghold, located within the treacherous Gaslenn Woods. The city, which was once a beacon of elven elegance and magic, has been twisted under the rule of the ruthless pirate Shadow Elf Sea Lord Miriel Kalantee, who has turned it into a den of criminals, cutthroats, and fortune seekers. Oakvale's towering oak trees, once revered as sacred, now serve as a backdrop for the many ships that line its docks, and the city's stone structures are now fortified to withstand not only the wrath of nature but the frequent pirate skirmishes that erupt daily.

The once-beautiful elven city has become a grim reflection of Miriel's chaotic rule. While the core of the city still maintains the remnants of elven craftsmanship, stone buildings interwoven with living trees and elegant arches, the influence of piracy has morphed Oakvale into a labyrinth of sharp, jagged rooftops, crude wooden shanties, and high walls designed to keep both invaders and rebellious pirates at bay.

The heart of the city is the massive stone fortress where Miriel Kalantee holds court. The city itself is divided into several districts, each with its own function:

  • The Docks and Harbor: The harbor has grown from a tranquil elven port into a bustling, lawless marketplace. Stone docks, reinforced with metal and ropes, are now filled with pirate ships of every shape and size. Some of the ships dock here are Miriel's personal fleet, but many are vessels of independent pirate crews looking to trade, rest, or recruit new crew members. The docks are always crowded, and the air is thick with the scents of saltwater, gunpowder, and blood.
  • The Market District: A chaotic, vibrant area where stolen goods, black market treasures, and illicit magic are traded. Merchants here sell everything from cursed artifacts to contraband spices, and you can find anything you need, for a price. Many of the city's residents also make their living here, whether through smuggling, gambling, or theft. It is a haven for those who seek fortune, or who simply wish to hide from the law.
  • The Red Lantern Quarter: The most dangerous and hedonistic part of Oakvale. The area is known for its taverns, brothels, and underground gambling rings, all of which are run by Miriel's most trusted pirates. Here, secrets are bought and sold, deals are made in dark corners, and betrayal is as common as a passing breeze. The women and men who frequent the quarter are as dangerous as they are beautiful, for everyone has an agenda.
  • The Pirate's Keep: The fortress and seat of Miriel's power. Located atop a cliff overlooking the harbor, this towering structure is a mix of elven stonework and pirate modifications. The Keep is heavily fortified, with jagged, darkened battlements and an array of cannons and siege weapons pointed outward. The interior of the Keep is adorned with trophies from Miriel's many conquests: mementos of past battles, pirate flags, and the skulls of enemies both mortal and supernatural.
  • The Guardian Reef: The harbor is protected by the notorious Guardian Reef, a sprawling mass of jagged coral and submerged rocks that has claimed countless ships over the years. Originally an elven magical barrier designed to protect the city from invasions, it is now an even more dangerous threat under Miriel's rule. The reef is no longer just a physical barrier, it has been imbued with dark magic by Miriel herself. The water around the reef teems with enchanted sea creatures, and the reef's jagged edges are infused with powerful curses, causing ships that come too close to become ensnared in its grasp. The reef is also rumored to hold secrets beneath its surface, lost treasures, cursed relics, and even shipwrecks from Miriel's personal enemies. Some believe Miriel herself can control the reef's power, using it to punish her enemies or bring fortune to her crew.

Miriel Kalantee, once an elven Mage with a powerful connection to the sea, has forged a ruthless empire in Oakvale. She rules with cunning, charm, and brutal force, enforcing her power through both magic and intimidation. Her personal fleet, known as the Tides of Vengeance, is the most feared group of pirates on the seas, and she commands absolute loyalty from her crew through a combination of fear, wealth, and promises of glory.

She is known for her dark magic, her ability to control storms, curse enemies, and command the sea itself, abilities she learned from a pact with an ancient, unknown sea patron. Miriel has become more than just a pirate; she is a living legend, a feared and revered figure among the pirates of the region.

Despite her violent and ruthless nature, Miriel is also a master manipulator. She uses her charm and beauty to deceive and control both her allies and enemies, drawing them in with her enchanting allure before betraying them when it suits her. Her motives are complex, while she seeks wealth and power, she is also driven by a need for revenge against those who wronged her, particularly the sea lords who once captured her, only to find themselves at her mercy.

Under Miriel's rule, Oakvale has become a melting pot of chaos, where pirates, mercenaries, criminals, and adventurers all vie for power and influence. The city's laws are dictated by Miriel's whims, if you can fight, steal, or enchant, you are respected. Honor is for the weak, and survival is the only virtue.

  • Pirate Brotherhood: The pirate crews that make Oakvale their home are bound not by loyalty to any nation, but to each other. The bonds between the pirate crews are often forged in blood, and while there is a sense of camaraderie, betrayal is an ever-present threat. Miriel has fostered a system where loyalty to her comes before all else, but even she knows that trust among pirates is fleeting.
  • Superstitions and Rituals: Miriel has instilled an air of superstition in Oakvale. The people here follow the whims of the sea and the stars, believing in omens and strange rituals. There are rumors of sea witches, cursed relics, and forbidden magic practices hidden deep within the city, all tied to Miriel's mysterious pact with the unknown sea entity.
  • Pirate Lore: Oakvale is a place where stories and legends are born, of treasure hunts, sea monsters, and ghostly pirates who haunt the waters. Many believe that Miriel herself is a part of these myths, and that she can summon the wrath of the ocean with but a word.

While Oakvale is a pirate city, it is by no means lawless. Under Miriel's strict rule, the city is heavily guarded. Her personal forces include elite pirates, mercenaries, and mages who enforce her will. She has established a powerful network of spies and informants who keep her informed about every move made by rival pirates and potential threats.

  • The Pirate Guard: A group of elite soldiers and mages, they are sworn to protect Miriel and her Keep. They are armed with enchanted weapons and have received specialized training in both combat and magic. They patrol the city and the surrounding seas, ensuring that no one dares to challenge Miriel's authority.
  • The Sea Witch's Enforcers: In addition to her guards, Miriel employs a network of dark magic users, known as the Sea Witch's Enforcers, who are adept at both sorcery and piracy. These mages can summon storms, manipulate the tides, and cast powerful curses to punish anyone who defies Miriel's rule.

Notable Locations in Oakvale:

  • The Tidecaller's Tower: Once a sacred elven tower dedicated to water magic, it now serves as the center of Miriel's power. It is here that she practices her dark magic, speaks to her sea patron, and communes with the spirits of the ocean. The tower is surrounded by dangerous reefs, and it is said that only those who have earned Miriel's trust may set foot in it.
  • The Black Tide Tavern: The most infamous tavern in Oakvale, where pirates, thieves, and outcasts gather to drink, gamble, and exchange rumors. The tavern is run by Miriel's most loyal followers, and it is a place where shady deals are made, and secrets are traded for gold.
  • The Drowned Market: A black-market bazaar where stolen goods, magical artifacts, and forbidden items are sold. The market is a place of constant danger, as rival pirates and gangs fight for control of the best loot.

Under Miriel's rule, Oakvale has gone from a peaceful elven haven to a pirate city of legend. It is a place of opportunity for those willing to take risks and a tomb for those who cross Miriel. Her vision for the city is clear, Oakvale will be a pirate capital, a hub of treasure, power, and revenge. But as her rule grows stronger, so too does the shadow of her enemies, and the time may come when Miriel must confront her past in the most violent way possible.

Miriel Kalantee, a nativwe of Arethane, was born into the sheltered, tranquil world of elven culture, but she rejected the order and discipline of her people from an early age. The sea, in all its wild and unpredictable chaos, called to her in a way that no elven teachings ever could. She embraced the freedom it offered, the dark, dangerous freedom that came with bending others to her will.

Her transformation began when an otherworldly entity, a malicious patron of the deep sea, chose her as its vessel. Through an osprey familiar, it taught her forbidden magics, curses, illusions, and dark witchcraft that she eagerly mastered. The power was intoxicating, and with each new spell, she felt herself slipping further into the abyss of madness. She willingly allowed this entity to take root in her soul, reveling in the chaos it bestowed upon her.

Her introduction to the Pirate Isles wasn't by accident. Miriel, with her cunning and seductive charms, saw an opportunity to seize power. A merchant captain, foolishly infatuated with her, believed he had won her love and persuaded her to run away with him. Instead, Miriel tied him up, robbed him, and took his fortune, leaving him to rot.

Her theft, however, came with a deadly consequence. The ring she took was one stolen from a feared pirate lord, and she wore it openly, flaunting her defiance. The pirates tracked her down, taking her captive, but she was not afraid. She played the game of the pirates, feeding on their greed, fear, and desire. Soon, she became a pirate herself, serving her dark patron with ruthless cunning. She bided her time, waiting for her moment of revenge, on everyone who had wronged her, including those who tried to enslave her.

Miriel's beauty is no longer just an allure, it's a weapon. Her aquamarine eyes gleam with a cruel intelligence, the light of a predator waiting to strike. Her long white hair is pinned back in elegant, but dangerous styles, every strand seeming to echo the frozen chill of the depths. She wears a tan skirt and white chemise, but her corset is more than a mere fashion statement; it's designed to imprison, to squeeze, and to control. The black ties are like shackles, not of her own making.

Her long, leather boots with brass buckles are meant to accentuate her physicality, but they also serve another purpose, stealth, allowing her to strike quickly and without warning. The bracer on her left arm, shaped like seaweed, pulses with a dark magic that radiates an unsettling aura. It is a sign of her pact with her deep-sea patron, and a reminder of the supernatural forces she commands.

Though she is young, her eyes hold an old and unnerving darkness, she has seen things most mortals would never understand, and it shows.

Miriel has become a creature of malice and manipulation, someone who uses her beauty and wit not to charm or love, but to dominate and control. She no longer seeks freedom in the pure sense; she craves control over others, a twisted reflection of her sea-born power. Her mercurial nature is less about whimsy and more about cruelty. She is quick to anger, faster still to punish those who cross her.

While once she used her flirtation to disarm enemies, now it is a tool of deception and control. Miriel plays on the weaknesses of others, feeding their desires and using their fears as levers to bend them to her will. She draws people close, only to betray them when their usefulness has been exhausted. No one, not even pirates or other witches, are safe from her manipulations.

Her belief in the power of her dark patron has only grown, and she has come to believe that the sea's chaotic nature is the true path to strength and power. Every omen, every dream, every whispered prophecy from the deep is to be followed, because they serve to lead her to ultimate domination.

Miriel's superstition has morphed into a kind of fanaticism. She believes that the goddesses she once revered are but fragments of a grander, more terrifying cosmic truth, one that the deep sea holds. And she is its chosen instrument, willing to sacrifice anyone, friends, enemies, and even herself, if it means furthering her dark agenda.

Skills and Abilities:

  • Dark Witchcraft (Tides of Despair): Miriel's magic has become more malevolent with time. She uses her connection to the deep sea to cast spells that invoke fear, summon storm spirits, create illusions, and bind enemies with cursed magic. She can manipulate the minds of others, twist their desires, and control their actions with dark enchantments.
  • Deception and Manipulation: Miriel excels at turning situations to her advantage. Her flirtations now carry an edge of danger; she seduces not to love, but to break others' spirits and lead them to ruin.
  • Voodoo Rituals: Her knowledge of voodoo and superstitions is twisted into dark rites. Miriel can summon spirits to do her bidding, cast curses that bind or harm others, and lay traps of magical terror. She uses blood sacrifices and binding rituals to further her patron's power and to advance her own plans.
  • Pirate Savvy and Thievery: As a former pirate, Miriel has perfected the art of stealth, lockpicking, and evading capture. She is also skilled in maritime combat and commands a ship as if born to it. Her ruthless pirate persona makes her a feared and respected figure in the underworld.

Weapons & Equipment:

  • Cursed Pirate Ring: A symbol of her rebellion and her doom. This ring was once owned by a pirate lord and is imbued with dark magic. It draws unwanted attention and serves as a focus for Miriel's power.
  • Dark Dagger: A simple yet deadly weapon. Miriel's dagger is coated with a venomous substance, capable of paralyzing its victim before she finishes them off with a fatal strike.
  • Seaweed Bracer: A magical item, tied to her dark patron, that enhances her control over water and the spirits of the sea. It is a constant reminder of the pact she made, and it pulses with an eerie energy when she invokes her magic.

Miriel's ambitions are no longer about escape or freedom. Now, she seeks to spread chaos and suffering in the name of her dark patron. She is on a quest to bind the souls of the living to the sea, to bring the storm to the world, and to bring down anyone who dares to stand against her. Her revenge isn't just against the pirates that captured her, it's against the entire world that has ever wronged her. Miriel's ultimate goal is to become the undisputed ruler of the Pirate Isles, with her patron's dark power backing her every move. She will betray, manipulate, and destroy anyone standing in her way, including those she once called allies. Her heart is as cold as the depths of the ocean, and there is no limit to the evil she is willing to unleash.

Return to Maps and Floor Plans
Back to Main Page