Aoife
Bannidlues
|
16 |
+2% to all skills |
|
|
M.E. |
9 |
-1 save vs. Psionic Attack, -1 save vs.
Insanity |
|
M.A. |
8 |
0% Trust/Intimidate |
|
P.S. |
18 |
+3 Hand to Hand Combat Damage |
|
P.P. |
19 |
+2 Strike/Parry/Dodge |
|
P.E. |
15 |
+3% vs Coma/Death +0 vs Poison |
|
P.B. |
20 |
50% Charm/Impress |
|
SPD. |
13 |
+0 Attack |
|
PER. |
19 |
25% Danger Sense |
|
LUCK |
12 |
No Special Bonus |
|
REF |
1 |
+5 to Initiative |
|
O.C.C. |
Ranger |
Priestess |
|
Experience
Level |
3 |
0 Training
to be a priestess |
|
Current
Exp |
7450 |
2550 |
|
Need for
next Level |
8240 |
3000 |
|
Name: Aoife Bannidlues (Holder of the Bow) |
Title: Warden |
Race: Wood Elf |
Alignment:
Unprinciples (Chaotic Good) |
Land of
Origin: Arethane |
|
Age: 100 |
Sex: Female |
Weight: 120 |
Height: 5’ 8” |
City/Town:
Daishull |
|
Handedness:
Left |
Eye Colour: Brown |
Hair Colour: Brown |
Birth
Order: First
Born |
Religion: Seldarine
(Sworn
to Aphrael) |
|
Social
Background: Scholarly
and Educated |
Social
Class: Middle
Class |
Mother: Nyliana Bannidlues |
Father: Dakath Bannidlues |
Siblings:
Charnin
Bannidlues (twin) |
|
HP: |
Natural
SDC: |
Natural
AR: |
Armour AR: |
Armour SDC: |
PPE: |
|
|
|||||
|
31 |
27 |
5 |
+3 Elven
Plate: AR 18 |
+3 Elven
Plate: 300 SDC |
34 |
|
Current |
|||||
|
|
|
5 |
+3 Elven
chain: AR 16 |
+3 Elven
Plate: 244SDC |
|
Combat Skills & Bonuses: Unarmed
Level: 3 Hand-to-Hand Combat Type: Ranger No. of Attacks/Melee: 3
Strike: +5
Parry: +5 Dodge: +5 Damage: +5 Roll with Punch/Fall: +3 K.O./Stun: Nat 20
Critical: Critical
from Behind: x
Kick Attack: 2D6 dam
Death Blow: Disarm: Initiative: +5
Other:
WEAPON PROFICIENCIES
|
WPN |
Lvl |
Strike |
Parry |
Dam |
Qual/Mag str/par/dam |
TOT Strike |
Tot Parry |
Tot Dam |
THROW |
#Att or ROF |
RANGE |
Weapon DAM |
|
Long Bow |
4 |
5+1+2+2+3 |
5+1+3 |
5+3arrow |
+3 |
+13/ +15 |
+12 |
+11 |
na |
6 |
720’ |
2D6 |
|
Sword |
3 |
5+2 |
5+1 |
5 |
|
+8 |
+6 |
+5 |
+1 |
3 |
na |
2D6 |
|
Knife |
3 |
5+1 |
5+2 |
5 |
|
+6 |
+7 |
+5 |
+2 |
3 |
na |
1D6 |
|
Sniper |
On Long Bows Adds a bonus of +2 to strike on a carefully aimed shot counts as two
arrow shots. |
|||||||||||
+7 save vs. charm and sleep
type magic
Circles:
16 (all circles)
Faerie: 16
Fumes: 14
Item: 14
Polymorph: 14
Ritual: 16
Spell: 12 (caster level 1-3)/13 (caster level 4-7)/14 (caster level 8-11)/15
(caster level 12-15)
Wards: 14(creator level 1-3)/15 (creator level 4-7)/16 (creator level 8-11)/17
(creator level 12-15)
Background
& Racial Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
Elven
Racial Skills |
||||
|
4 |
Tracking (pro) |
35+5 |
+15+2+10+5 |
87 |
|
4 |
Prowl |
40+5 |
+10+2+2 |
74 |
|
4 |
Identify
Plants/Fruits (pro) |
30+5 |
15+10+2 |
77 |
|
4 |
W.P.
Longbow |
Add 20 feet (6 m) to the normal effective range per
level of the character, +1 to parry with that weapon (effective at level
one), and +1 to strike at levels 2, 4, 6, 8, 11, and 14.Archery Movement
Penalty: The character loses all bonuses and rate of fire is half when
running and shooting, flying, when riding on horseback, or otherwise
unbalanced. Archery Rate of Fire: Two at level one, and +1 at levels 2, 3, 5,
7,9, and 12. Average Ranges: Does not include W.P. bonus for range. Bow Type
and Ranges Damage Per Arrow/Weapon
(+1 strike
because of elf) |
||
|
4 |
Wilderness
Survival: Forest (pro) |
40+5 |
+10+30+2+5 |
107 |
|
Scholarly & Educated |
||||
|
4 |
Literacy: Elven |
30+5% |
+5+2 |
57 |
|
4 |
Literacy: Common |
30+5% |
+4+2 |
56 |
|
4 |
Botany |
40+5 |
+4+2+2 |
68 |
|
4 |
Bowyer/Fletcher (pro) (Successful skill makes
quality +1, roll 03-05: +2, 01-02:+3) |
30+5 |
+10+4+2 |
66 |
|
Self
Taught (rolled 05 0r less on trying skill with no knowledge then got book) |
||||
|
2 |
Lore:
Flora |
25+5 |
+2 |
37 |
|
2 |
Lore:
Fauna |
20+5 |
+2 |
32 |
O.C.C. Skills:
|
Level |
Skill |
Base |
Bonus |
% |
||||||||
|
Ranger |
||||||||||||
|
3 |
Hand to Hand: Ranger |
|
||||||||||
|
3 |
W.P. Sword |
Combat skills with large and small swords, including
fencing type training. Includes rapiers, sabers, broadswords, two handed, and
short swords. Bonuses: +1 to strike at levels 1, 3, 6, 9, 12and 15. +1 to
parry at levels 2, 4, 7, 10 and 13. +1 to strike when thrown at levels 4, 8,
and 12; swords are not designed for being thrown. |
||||||||||
|
3 |
W.P. Knife |
Training with all types of knives. Bonuses: +1 to
strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels 1, 3, 6, 9 and
12. +1 to strike when thrown, at levels 1, 3, 6, 8, 10, and 13. |
||||||||||
|
3 |
Animal Husbandry |
40+5 |
+10+2 |
67 |
||||||||
|
3 |
Land Navigation |
60+5 |
+10+2 |
87 |
||||||||
|
3 |
Language: Elven (Native Tongue) |
|
|
98 |
||||||||
|
3 |
Language: Drow |
40+5 |
+15+2 |
72 |
||||||||
|
3 |
Language: Fae |
40+5 |
+15+2 |
72 |
||||||||
|
4 |
Identify Plants and Fruits |
See Racial
Skills |
||||||||||
|
3 |
Skin/Prepare Animal Hides (+15%) |
40+5 |
+15+2+5 |
77 |
||||||||
|
3 |
Trap Animals (+20%) |
50+5 |
+20+2 |
87 |
||||||||
|
4 |
Tracking (+15%) |
See Racial
Skills |
||||||||||
|
4 |
Wilderness Survival (+20%) |
See Racial
Skills |
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|
Priest |
||||||||||||
|
0 |
Language: |
|
|
|
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|
0 |
Language: |
|
|
|
||||||||
|
0 |
Language |
|
|
|
||||||||
|
0 |
Literacy: Native (+15%) |
|
|
|
||||||||
|
0 |
Basic Math |
|
|
|
||||||||
|
0 |
Lore: Religion (+25%) |
|
|
|
||||||||
|
0 |
Lore: Demons & Monsters (+15%) |
|
|
|
||||||||
|
0 |
Lore: Undead/Dark-Life (+15%) |
|
|
|
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|
0 |
Land Navigation |
|
|
|
||||||||
|
0 |
Wilderness Survival |
|
|
|
||||||||
|
0 |
WP |
|
|
|
||||||||
|
0 |
Hand to Hand: Basic |
|
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Related Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
Ranger |
||||
|
3 |
Sign Language |
30+5 |
+2 |
47 |
|
3 |
Use/Recognize Poison |
35/25+5 |
+10+2+6 |
68/58 |
|
3 |
Detect Ambush (pro) |
50+5 |
+10+10+2+ |
87 |
|
3 |
Intelligence |
45+5 |
+10+2 |
72 |
|
3 |
Bowyer/Flecher |
See
Background Skills |
||
|
3 |
Hunting |
40+5 |
+10+10+2 |
77 |
|
3 |
Horsemanship: General |
35/20+5 |
+5+2 |
57/42 |
|
3 |
Animal Cries |
30+5 |
+10+2 |
57 |
|
2 |
Teamster/Wagoneer |
25+5 |
+2 |
37 |
|
1 |
Detect Ambush |
See Above |
||
|
Priest |
||||
|
0 |
|
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|
0 |
|
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|
0 |
|
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|
0 |
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|
0 |
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0 |
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0 |
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0 |
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Secondary Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
Ranger |
||||
|
3 |
Bluff/Fast Talking |
25+5 |
+2 |
42 |
|
3 |
Boxing |
Boxing:
The classic art of fighting with fists. Training helps build the body and
reflexes. Skilled boxers will automatically knockout opponents on a roll of a
natural twenty. The victim of a knockout will remain unconscious for 1D4
melees rounds. Unlike normal knockout/stun, the player with the boxing skill
does not have to announce that he is trying to knockout his opponent before
making a roll to strike. The following bonuses are provided: +One additional attack per melee round. +2 to parry and dodge. +1 to roll with punch or fall. +2 to P.S. +3D6 on S.D.C. |
||
|
3 |
Gymnastics |
Learning
to do falls, rolls, tumbles, cartwheels, somersaultsand
to work the parallel bars and rings. This sport builds great upperbody strength, grace, and balance. Provides all of
the following: Automatically gets climb/rappel skill. Kick attack at first level; does 2D6
damage. 30%+5% per level Sense of balance 30%+3% per level Work parallel bars &
rings 40%+5% per level Back flip and somersault +2 bonus to roll with punch, fall or
impact. +1 P.S. +1 to P.P. +2 to P.E. +2D6 to S.D.C. |
||
|
3 |
Climbing |
50+5 |
+2 |
67 |
|
3 |
Swimming |
50+5 |
+2 |
67 |
|
2 |
Lore:
Faerie Folk |
20+5 |
+2 |
32 |
|
1 |
Sniper |
This skill represents special training in long-range
bow and arrow attacks and marksmanship. Any type of long-range bow (300
Foot/91.4 m range or better) can be used for sniping. [W.P. with Archery
type] |
||
|
Priest |
||||
|
0 |
|
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|
0 |
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|
|
|
0 |
|
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|
|
0 |
|
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|
|
Magic
Items:
Longbow
+3 Strike/Parry/Dam
Boots
of ElvenKind
+3
Elven Chain Armour: AR-16 SDC
244 Silent and Weightless
Quiver
of Magic Arrows: 10 Arrows +3 to damage and are recoverable and reuseable
Backpack
of Holding
Equipment:
Long
Bow
Knife
sword
Water
Skin
Bedroll
Blanket
(wool)
Rope
50ft
Cloak
(wool)
Mess
kit
Pot
Provisions
for 2 days for 5 people with spices
Tent
Horse
w/ tack & barding
Flint
& Tinder Box
***Book
on Flora & Fauna
Clothing:
normal clothing 2 changes (something nice, something travel, body linens)
Gloves
(wool)
Socks
(silk wool blend)
Signet
ring (Signet
not recognizable “Fiery Brambles” Image
is a bramble on fire)
Money:
1653
gold
Background:
Female
1st
born of twins (+10%) Sibling at home with parents
Left
handed
Father
is a Ranger and Owns the Town’s Inn Mum was a Sajorte
No
special birth event
Born
at Twilight in the Year of the Manticore Month ofRethe (March) Isilya (Monday)
Raised
on the streets (-10%)
Civilized
(+5%)
Leg
town/small City (+15%)
Scholarly
& Educated: Literacy native +5%, literacy other +4%, common +4%, two
science/tech
skills+4%
5
years apprentice as ranger (very good at it)
Special
Possession - no
No
land for you
Motivation: Understanding: to seek knowledge or wisdom
Emotional
Disposition: Calm
Moodiness:
Labile (emotional unstable)
Core
Traits
·
Optimistically pessimistic
·
Conscientious
·
Spontaneous
·
Cautious
·
Reserved
·
Heterodox
Secondary
Traits: Dry humour
Topics
of Conversation: TBD
Companions:
Baron
Thrae
Kata’Aryn (aka Katie)-Megan’s
Ar’ern (aka Ernie) Matt’s
Corsecothian (Corey) Damien’s
Adiena
( ) Delenn’s
Min’Lara (Min) Haylay’s