Name: Aenza Thilvirrea

IQ           21                           +7% to skills

ME         15                           Vs Psionics/Insanity

MA         4                              % Trust/Intimidate

PS           15                           damage

PP           21                           +2 strike/parry/dodge

PE           16                           % coma/death +2 poison

PB           23                           65% charm/impress

SPD        13                           attacks/melee

LUCK     16                                                          

PER        18                          

Ref                                        

HP                                          SDC:       6+10                      Age:

Armour:               AR                          SDC

Character Class: Favoured Soul  Level: 4

Exp        

Need

 

Background & Racial Skills:

5              First Aid +3%,+7                                                                50+5%

5              Lore: Religion (double)  +5%+5%+25+7                                 20+5%

5              Lore: Demons/Devils (double)   +5%+5%+15%+7                              20+5%

5              Lore: Undead/Darklife (double) +5%+5%+15%+7                              20+5%

5              Tracking (5+5%)+7                           35+5%

5              Trap Animals (+5%+7)    50+5%

5              Prowl (2+10%+7)                              40+5%

5              Identify Plants/Fruits+7                30+5%

5              W.P. Longbow

5              Wilderness Survival: Forest +5+7              40+5%

 

5              Dance (+7+15%)               P.P. 15-20=+5%: 20-25=+10%: 26 or higher=+15%)                            30+5%

5              Heraldry (+7+15%)                                          20+5%

5              Horsemanship: General                +7                           35/20+5%

5              Languages: Native Tongue at 98% (+7+20%)                        40+5%

5              Language: one of choice (+7+20%)                           40+5%

5              Literacy: Elven (+7+15%)                               30+5%

5              Military Etiquette (+7+5%)                           50+5%

5              Court Etiquette (+7+15%)                            25+5%

5              Mathematics: Basic (+7+20%)                     80+5%

5              Play Musical Instrument (+7+15%; pick one)                        25+5%

5              Sing (+7+10%)                   30+5%

5              W.P. Sword

5              W.P. Paired Weapons

5              Hand to Hand: Basic

 

O.C.C. Skills:

+1 on initiative, +1 to save vs. magic, and +1 to save vs. horror factor at levels 1, 3, 6, 9, and 12.

4              Language: Native at 98%,             40+5%

4              Language: two of choice (+20%+7)                                           40+5%

4              Language: two of choice (+20%+7)                           40+5%
4              Literacy:
Draconic (+15%+7) Can say Hello & thanks                       30+5%
4              Land Navigation
+7                                           60+5%

4              Wilderness Survival: Plains +5+7                                40+5%                  

4              W.P. Staff

4              Tailor+7                                                                                35+5%

4              Lore: Religion     (See Background)

4              Lore: Demons/Devils      (See Background)

4              Lore: Undead/Darklife   (See Background)

 

Related Skills:

4              Ancient Languages: Elven (+7+10%)        25/15+5%                                           

4              Literacy:               +7           30+5%

4              Lore: Creatures & Monsters +10%+5+7  20+5%                                  

4              Church Law (+7+10%)                                    35+5%                                                  

4              Public Speaking (+7+10%)                                             30+5%                                                  

4              Gem Cutting      +7                                           40+5%                                                  

3              Gemology (+7+5%)                                         30+5%                                                  

2              History (+7+5%)                                                                30+5%                                                  

1              Cooking +7+5                                                     50+5%                                                                  

 

Secondary Skills:

4              Acrobatics +7% +1 roll.

·         Automatically gets climb/rappel skill; +5% to rappel.

·         40%+5% per level Sense of balance

·         30%+3% per level Walk tightrope or high wire

·         30%+5% per level Back flip

 

4              Gymnastics +7%               +1 roll with punch/fall

·         Automatically gets climb/rappel skill.

·         Kick attack at first level; does 2D6 damage.

·         30%+5% per level Sense of balance

·         30%+3% per level Work parallel bars & rings

·         40%+5% per level Back flip and somersault

4              Hunting +7          40+5%  

4              Land Navigation +7          60+5%

3              Appraisal+7                        30+5%

2              Sew       (See OCC – Tailor)                           

1              Oral History (+7)                               20+5%

 

Other Skills and Abilities:

  1. Supernatural Resilience: At 1st level, the blessing of the gods grants you enhanced durability. Your hit point maximum increases by 1D4/level.
  2. Favoured Soul Abilities: At 2nd level and every three levels thereafter (5th, 8th, 11th, and 14th), a Favoured Soul gains special abilities from their deity. These abilities can vary widely based on the deity chosen and the alignment of the character. Examples include healing powers, enhanced combat abilities, elemental resistances, and more. also at Level 2 the Favoured Soul can Turn Undead, allowing them to turn or destroy undead creatures as per the Palladium RPG rules.
  3. Divine Aura: At 3rd level, the Favoured Soul gains a divine aura that protects them from evil. They are immune to possession, mind control, and similar effects from evil beings or entities. The aura that further grants additional Armor Rating or defense against specific types of attacks, reflecting the favor of their deity. (G.M. Discretion)
  4. Divine power guards your destiny: At Level 4. Once per day, If you fail a saving throw or miss with an attack roll, you can roll 1d4 and add it to the total, possibly changing the outcome.
  5. Blessed Weapon: At 5th level, the Favoured Soul's weapon(s) become blessed by their deity, dealing additional damage to evil creatures equal to their level.
  6. Blessed Countenance: At 6th level, your divine essence causes you to undergo a minor physical transformation. Your appearance takes on an otherworldly version of one of the following qualities (your choice): beautiful (P.B. +4) , youthful (Age is Halved. No lover then Young Adult), kind (M.A. +4), or imposing (Horror/Awe Factor of 6).
  7. Divine Intervention: Once per week, starting at 7th level, the Favoured Soul can call upon their deity for aid in times of need. The exact nature of this intervention is up to the Game Master and should be appropriate to the situation and the deity's portfolio.
  8. Divine Purity: At 9th level, you become immune to disease, poison damage, and the poisoned condition.
  9. Unearthly Recovery: At 12th level, 1/day you gain the ability to overcome grievous injuries. As a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

 

 

Items

Three Items*, Average Clothing

1600 gold

1              2000       Cherry Opal

2              575         Binghamite

3              2012       Tsavorite

4              2012       Crazy Lace Agate

5              2012       Opal

6              57           Rubellite

7              57           Prase Quartz

8              1422       Rubicelle

Special Possession – Staff w dragon head, +2s/p/d, 1x/day can shoot a 6th lvl fireball. Gift from Moranthis

small holding/important business

+3 scale maille ar 16 200 sdc

+2 elven scimitar w dragon handle

Bow carved like dragon +3