Character
Picture

Eyes: Blue Hair:Red
Height:3'6 Weight:70lbs
Age: 27
Name: Adiena
Wanderfoot
IQ 16 2%
to skills
ME 17 +1
Vs Psionics/Insanity
MA 13 25%
Trust/Intimidate
PS 19 +4
damage
PP 29 +9
strike/parry/dodge
PE 14 +2
% coma/death +2 poison
PB 24 70%
charm/impress
SPD 24 +1
attacks/melee
LUCK 11
PER 20 +30%
danger sense
Ref 24 +6
Initiative
HP 31 SDC:
189
Armour: AR 20 SDC
Character Class:
Knight Level: 4
Exp 10 351
Need 16 501
Character Class:
Theif Level: 4
Exp 8 951
Need 13 001
Combat Skills & Bonuses
Level: 4?
Hand-to-Hand Combat Type: knight
No. of Attacks/Melee: 5?
Strike: Parry:
+3 Dodge: +3
Damage: +4 Roll with Punch/Fall: K.O./Stun: Critical: 19 or better Critical
from Behind: x Kick
Attack: Death Blow: Disarm: Other:
WEAPON PROFICIENCIES
|
WPN |
Lvl |
Strike |
Parry |
Qual/Mag str/par |
TOT Strike |
Tot Parry |
THROW |
#Att or ROF |
RANGE |
DAM |
|
Longsword |
5 |
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d10 |
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Daggers |
5 |
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Hoopack |
5 |
+1 to strike at
levels 1, 3, 5, 7, 10, 13. |
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(sling) 1d6,
(staff) 1d8 |
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Lance |
3 |
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Large Shield |
3 |
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Bow:short |
3 |
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paired weapons |
3 |
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Small thrown
weapons |
3 |
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Saving Throws:
•
Breath Weapons: 15
•
Electrocution:
•
Extreme Heat/Cold:
•
Non-Magical Gasses:
•
Harmful Drugs:
•
Insanity:
•
Coma/Death:
•
Magic-
•
Circles: (all circles)
•
Faerie:
•
Fumes:
•
Item:
•
Polymorph:
•
Ritual:
•
Spell: (caster level 1-3)/
(caster level 4-7)/(caster level 8-11)/ (caster level 12-15)
•
Wards: (creator level
1-3)/ (creator level 4-7)/ (creator level 8-11)/ (creator level 12-15)
•
Pain:
•
Paralyzation:
•
Petrification:
•
Poison/Disease- Lethal: , Non-Lethal:
Spider Venom: sleep poisons
& drugs/insect & arachnid toxin:
all other injected poisons:
•
Psionics-
•
Non-Psionics:
•
Major or Minor:
•
Master:
•
Soul Drinking:
Background & Racial Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
5 |
Pick pockets |
30+5% |
+20 |
75 |
|
5 |
Prowl |
40+5% |
+20 |
105?? |
|
5 |
Play musical instrument: Hoopak |
25+5% |
+5 |
55 |
|
5 |
Mathematics: basic |
80+5% |
+20 |
125??? |
|
5 |
Sing |
30+5% |
+10 |
65 |
|
5 |
Court Ettiquette |
25+5% |
+15 |
65 |
|
5 |
Languages: Elven |
40+5% |
+20 |
85 |
|
5 |
Heraldry |
20+5% |
+15 |
60 ?? |
|
5 |
horsemanship: Exotic |
30/20+5% |
+20 |
75 |
|
|
language:native |
40+5% ??? |
|
98% |
O.C.C. Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
3 |
dance |
30+5% |
+15 |
60 |
|
3 |
math: basic |
80+5% |
+10 |
125??? |
|
3 |
appraisal |
30+5% |
+15 |
60 |
|
3 |
prowl |
40+5% |
+20 |
105?? |
|
3 |
Palming |
25+5% |
+20 |
60 |
|
3 |
Climb/scale walls |
50+5% |
+15 |
80 |
|
3 |
Languages: Dragon |
40+5% |
+10 |
65 |
|
3 |
Locate secret compartments/doors |
25+5% |
+15 |
55 |
|
3 |
Streetwise |
30+5% |
+15 |
60 |
|
3 |
Horsemanship knight |
40/30+5% |
+5 |
60 |
|
3 |
heraldry |
20+5% |
+15 |
60??? |
|
3 |
Land navigation |
60+5% |
+10 |
85 |
|
3 |
Language: Common |
40+5% |
+15 |
70 |
|
3 |
literacy:elven |
30+5 |
+20 |
65 |
|
3 |
Military Ettiquette |
50+5% |
+15 |
80 |
|
3 |
Armourer |
35+5% |
+5 |
55 |
Related Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
3 |
Disarm/set traps |
40+5 |
+10 |
65 |
|
3 |
Lie detection |
25+5 |
+10 |
50 |
|
3 |
Siege engineer |
25+5% |
+15 |
55 |
|
3 |
Tracking |
35+5% |
+15 |
70 |
|
3 |
Ancient Languages |
25/15+5% |
|
40 |
|
3 |
Writing |
30+5% |
|
45 |
|
3 |
Pick locks |
35+5% |
+20 |
70 |
|
3 |
Locate Secret Compartments/Doors |
25+5% |
+20 |
60 |
|
3 |
Disguise |
40+5% |
+10% |
65 |
|
3 |
Cook |
50+5% |
+5 |
70 |
|
3 |
Hunting |
40+5% |
+5 //// +2% Prowl; +5% Tracking, Skin/Prepare Animal
Hides, Wilderness Survival, Cook; +10% Animal Cries |
60 |
|
3 |
Detect Ambush |
50+5% |
+10 |
75 |
|
3 |
Seduction |
MA+PB+5% |
+10 |
62 |
|
3 |
Sign Language |
30+5% |
+10 |
55 |
|
3 |
Gemology |
30+5% |
|
45 |
|
2 |
Lore: Creatures/Monsters |
20+5% |
+5 (literacy) |
35 |
|
2 |
First aid |
50+5% |
|
60 |
|
1 |
Lore: Demons/Devils |
20+5% |
|
25 |
|
1 |
Lore: Old Ones/Chaos |
10+5% |
|
15 |
Secondary Skills:
|
Level |
Skill |
Base |
Bonus |
% |
|
3 |
Forced march: |
25+5% |
+1d4 P.E. |
40 |
|
3 |
Yoga |
|
+1 PP, MA, Balance; +2d6 I.S.P. |
|
|
3 |
Running |
|
+1 P.E.; +4d4 Spd; +1d6 S.D.C. |
|
|
3 |
BodyBuilding/Weight lifting |
|
+2 P.S.; +10 S.D.C. |
|
|
3 |
Gymnastics |
|
+1 P.S., P.P.; +2 P.E., roll with punch/fall;
+2d6 S.D.C; +skills |
|
|
3 |
Boxing |
|
+1 attack/melee, roll with punch; +2
parry/dodge, P.S; +3d6 S.D.C. |
|
|
3 |
Juggling |
40+5% |
+1 init |
55 |
|
3 |
General athletics |
|
+1 roll with punch/fall, P.S.; +1d6 Spd; +2d4
S.D.C |
|
|
2 |
Tumbling |
30+5% |
+2 roll with punch/fall, P.S.; +1 P.E.; +2d4
S.D.C. |
40 |
|
2 |
kickboxing |
|
+2d6 dam; +1 strike/parry, attack, P.P., P.E.;
+1d8 S.D.C. |
|
|
1 |
Cartography |
55+5% |
|
60 |
|
1 |
Scouting |
40+5% |
|
45 |
Other Skills and Abilities: ????????????
|
Level |
Skill |
Base |
Bonus |
% |
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Items
+2 Longsword
+3 Elven chain armour
Magic bone armour looted off some dude i still need info on.
???? I dont know what else i should have been starting with
Background:
First born of twins - First born child 3 total siblings, Twin sister
is dead . Raised by both parents, High class, New nobility, Civilized kingdom
(large city) Left handed
Conjunction of
Stars: The character was born during a conjunction of stars, a celestial
alignment with astrological or prophetic significance. This alignment could
shape the character's destiny and potentially grant unique abilities.
Born at Midnight: The witching hour has arrived, and characters
existing in the profound stillness of midnight may confront the mysteries of
the darkest hours. Midnight is a time of reflection, secrets, and the unseen
forces that shape the world when most are asleep.
birth year: Jerda, graceful and regal, represents
harmony and balance. Characters associated with the Elk may seek to maintain
equilibrium in their actions and relationships
weekday: Alduya imparts the energy of the fiery forge. Those born on
this day may embody determination, courage, and a resilience akin to the
enduring strength of metals forged in the heat.
month:Stardust Weavers, born under the cosmic energies of Ringae, are
dreamers and visionaries. They possess a celestial aura, often inspiring others
with their imaginative pursuits and the magic they weave into the world.
Low high class: Good Quality belongings reflecting their elevated
standard of living and status., Four items** of choice of Good Quality beyond
that given in starting equipment.
Men at arms: 5yrs apprenticship
Ka table:Something of great fortune happened --- I would assume this
directly relates to the new nobility but who knows
Kc table: A stranger came through town and gave you an unusual gift
Money: 3600 gold
Jewlery: Value 1200gp type:Earrings
Special posession: item
Land ownership: medium holding/monopoly
High fashion, long hair, Jewlery (heavily pierced ears),
2 eventful years: made a friend - like a foster parent to me - royalty
windfall - Someone owes you -You managed to be at the right place and
at the right time and someone owes you
Personal enlightenment: Magical ability - Spell-Like Ability, 1/day
Curious and optimistic, Spontanious, Intrepid
Daring, reckless, valorous, dauntless, audacious, confident, Engaging
Talkative, candid, entertaining, touchy,