Character Picture

Eyes: Blue                           Hair:Red

Height:3'6                            Weight:70lbs

Age: 27



Name: Adiena Wanderfoot

IQ           16                           2% to skills

ME         17                           +1 Vs Psionics/Insanity

MA         13                           25% Trust/Intimidate

PS           19                           +4 damage

PP           29                           +9 strike/parry/dodge

PE           14                           +2 % coma/death +2 poison

PB           24                           70% charm/impress

SPD        24                           +1 attacks/melee

LUCK     11                                                          

PER        20                           +30% danger sense

Ref         24                           +6 Initiative

HP          31                           SDC: 189

Armour:               AR 20                     SDC

Character Class: Knight  Level: 4

Exp         10 351

Need     16 501

Character Class: Theif     Level:  4

Exp         8 951

Need     13 001

 

 

Combat Skills & Bonuses

Level:  4?        Hand-to-Hand Combat Type: knight   No. of Attacks/Melee:  5?

Strike:      Parry:  +3          Dodge:                  +3         Damage:  +4         Roll with Punch/Fall:      K.O./Stun:           Critical:     19 or better                   Critical from Behind: x            Kick Attack:             Death Blow:                           Disarm:                 Other:                                                                                                                                                                                                                                                 

 

 

 

WEAPON PROFICIENCIES                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

WPN

Lvl

Strike

  Parry

Qual/Mag

str/par

TOT Strike

Tot

Parry                  

THROW

#Att

or

ROF

RANGE

DAM

Longsword

5

 

 

 

 

 

 

 

 

d10

Daggers

5

 

 

 

 

 

 

 

 

 

Hoopack

5

+1 to strike at levels 1, 3, 5, 7, 10, 13.

 

 

 

 

 

 

 

(sling) 1d6, (staff) 1d8

Lance

3

 

 

 

 

 

 

 

 

 

Large Shield

3

 

 

 

 

 

 

 

 

 

Bow:short

3

 

 

 

 

 

 

 

 

 

paired weapons

3

 

 

 

 

 

 

 

 

 

Small thrown weapons

3

 

 

 

 

 

 

 

 

 

Saving Throws:

        Breath Weapons: 15

        Electrocution:

        Extreme Heat/Cold:

        Non-Magical Gasses:

        Harmful Drugs:

        Insanity:

        Coma/Death:

        Magic-

        Circles:  (all circles)

        Faerie:                 

        Fumes:                

        Item:    

        Polymorph:       

        Ritual: 

        Spell:    (caster level 1-3)/ (caster level 4-7)/(caster level 8-11)/ (caster level 12-15)          

        Wards:   (creator level 1-3)/  (creator level 4-7)/   (creator level 8-11)/  (creator level 12-15)

        Pain: 

        Paralyzation: 

        Petrification: 

        Poison/Disease- Lethal: , Non-Lethal:  Spider Venom:   sleep poisons & drugs/insect & arachnid toxin:  all other injected poisons:

        Psionics-

        Non-Psionics: 

        Major or Minor: 

        Master:

        Soul Drinking:

 

 

 

Background & Racial Skills:

Level

Skill

Base

Bonus

%

5

Pick pockets

30+5%

+20

75

5

Prowl

40+5%

+20

105??

5

Play musical instrument: Hoopak

25+5%

+5

55

5

Mathematics: basic

80+5%

+20

125???

5

Sing

30+5%

+10

65

5

Court Ettiquette

25+5%

+15

65

5

Languages: Elven

40+5%

+20

85

5

Heraldry

20+5%

+15

60 ??

5

horsemanship: Exotic

30/20+5%

+20

75

 

language:native

40+5% ???

 

98%

 

 

O.C.C. Skills:

Level

Skill

Base

Bonus

%

3

dance

30+5%

+15

60

3

math: basic

80+5%

+10

125???

3

appraisal

30+5%

+15

60

3

prowl

40+5%

+20

105??

3

Palming

25+5%

+20

60

3

Climb/scale walls

50+5%

+15

80

3

Languages: Dragon

40+5%

+10

65

3

Locate secret compartments/doors

25+5%

+15

55

3

Streetwise

30+5%

+15

60

3

Horsemanship knight

40/30+5%

+5

60

3

heraldry

20+5%

+15

60???

3

Land navigation

60+5%

+10

85

3

Language: Common

40+5%

+15

70

3

literacy:elven

30+5

+20

65

3

Military Ettiquette

50+5%

+15

80

3

Armourer

35+5%

+5

55

 

 

Related Skills:

Level

Skill

Base

Bonus

%

3

Disarm/set traps

40+5

+10

65

3

Lie detection

25+5

+10

50

3

Siege engineer

25+5%

+15

55

3

Tracking

35+5%

+15

70

3

Ancient Languages

25/15+5%

 

40

3

Writing

30+5%

 

45

3

Pick locks

35+5%

+20

70

3

Locate Secret Compartments/Doors

25+5%

+20

60

3

Disguise

40+5%

+10%

65

3

Cook

50+5%

+5

70

3

Hunting

40+5%

+5 ////

+2% Prowl; +5% Tracking, Skin/Prepare Animal Hides, Wilderness Survival, Cook; +10% Animal Cries

60

3

Detect Ambush

50+5%

+10

75

3

Seduction

MA+PB+5%

+10

62

3

Sign Language

30+5%

+10

55

3

Gemology

30+5%

 

45

2

Lore: Creatures/Monsters

20+5%

+5 (literacy)

35

2

First aid

50+5%

 

60

1

Lore: Demons/Devils

20+5%

 

25

1

Lore: Old Ones/Chaos

10+5%

 

15

 

 

Secondary Skills:

Level

Skill

Base

Bonus

%

3

Forced march:

                25+5%

+1d4 P.E.

40

3

Yoga

 

+1 PP, MA, Balance; +2d6 I.S.P.

 

3

Running

 

+1 P.E.; +4d4 Spd; +1d6 S.D.C.

 

3

BodyBuilding/Weight lifting

 

+2 P.S.; +10 S.D.C.

 

3

Gymnastics

 

+1 P.S., P.P.; +2 P.E., roll with punch/fall; +2d6 S.D.C; +skills

 

3

Boxing

 

+1 attack/melee, roll with punch; +2 parry/dodge, P.S; +3d6 S.D.C.

 

3

Juggling

40+5%

+1 init

55

3

General athletics

 

+1 roll with punch/fall, P.S.; +1d6 Spd; +2d4 S.D.C

 

2

Tumbling

30+5%

+2 roll with punch/fall, P.S.; +1 P.E.; +2d4 S.D.C.

40

2

kickboxing

 

+2d6 dam; +1 strike/parry, attack, P.P., P.E.; +1d8 S.D.C.

 

1

Cartography

55+5%

 

60

1

Scouting

40+5%

 

45

 

 

Other Skills and Abilities: ????????????

Level

Skill

Base

Bonus

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Items

+2 Longsword

+3 Elven chain armour

Magic bone armour looted off some dude i still need info on.

???? I dont know what else i should have been starting with

 

 

 

 

 

Background:

First born of twins - First born child 3 total siblings, Twin sister is dead . Raised by both parents, High class, New nobility, Civilized kingdom (large city) Left handed

 

                Conjunction of Stars: The character was born during a conjunction of stars, a celestial alignment with astrological or prophetic significance. This alignment could shape the character's destiny and potentially grant unique abilities.

Born at Midnight: The witching hour has arrived, and characters existing in the profound stillness of midnight may confront the mysteries of the darkest hours. Midnight is a time of reflection, secrets, and the unseen forces that shape the world when most are asleep.

 birth year:          Jerda, graceful and regal, represents harmony and balance. Characters associated with the Elk may seek to maintain equilibrium in their actions and relationships

weekday: Alduya imparts the energy of the fiery forge. Those born on this day may embody determination, courage, and a resilience akin to the enduring strength of metals forged in the heat.

month:Stardust Weavers, born under the cosmic energies of Ringae, are dreamers and visionaries. They possess a celestial aura, often inspiring others with their imaginative pursuits and the magic they weave into the world.

Low high class: Good Quality belongings reflecting their elevated standard of living and status., Four items** of choice of Good Quality beyond that given in starting equipment.

Men at arms: 5yrs apprenticship

Ka table:Something of great fortune happened --- I would assume this directly relates to the new nobility but who knows

Kc table: A stranger came through town and gave you an unusual gift

Money: 3600 gold

Jewlery: Value 1200gp type:Earrings

Special posession: item

Land ownership: medium holding/monopoly

High fashion, long hair, Jewlery (heavily pierced ears),

2 eventful years: made a friend - like a foster parent to me - royalty

windfall - Someone owes you -You managed to be at the right place and at the right time and someone owes you

Personal enlightenment: Magical ability - Spell-Like Ability, 1/day

Curious and optimistic, Spontanious, Intrepid

Daring, reckless, valorous, dauntless, audacious, confident, Engaging

Talkative, candid, entertaining, touchy,